Experiments
Original sculptures, museum scans and an ink-on-paper renderer.
Sculptures and scans
I built seven original sculptures from folded membranes, pierced castings, branching filaments and layered relief. The current studies adapt museum scans, including the Hunt Museum’s Beverley Crozier above.
An engraved dot screen
The helmet and project views share an engraved dot screen that keeps highlights, beveled edges and recessed channels legible as objects turn.
The 4 × 4 threshold screen.
A repeating 4 × 4 threshold matrix turns a continuous tone into ink marks. Change the mark size and shape to see how the same field gains a different rhythm.
Articulation
Original sculptures retain named parts, physical pivots and motion through export. Museum scans remain intact. Reduced motion settles automatic movement while preserving direct controls.
Model compression
Optimization retains captured geometry and surface maps while checking file size, materials, textures and validation results.
| Asset | Source → portfolio | Triangles retained |
|---|---|---|
| Helmet | 2.26 → 1.76 MB | 299,992 |
| Contact sculpture | 6.55 → 2.61 MB | 119,244 |
| Globe | 1.64 → 0.41 MB | 78,130 |
Sizes are from the asset manifest. Draco quantizes attributes; unchanged triangle counts do not mean bit-identical geometry.
Rendering
The renderer caps resolution, retains highlights and suspends offscreen work.